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1995-04-22
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PSPIC.XMO
by
Mike Collins
[74005,475]
SYSTEM REQUIREMENTS:
ATARI 400/800/XL/XE
48K Ram
Disk Drive
Print Shop, by Broderbund Software
ACTION! Cartridge
INTRODUCTION
PSPIC.XMO is a graphics utility written in ACTION!. Its purpose is to give
you access Print Shop's fancy hi-resolution text and graphics. PSPIC.XMO will
load a Print Shop SCREEN MAGIC file into memory as a graphics mode 8 screen. It
will then let you overlay Print Shop GRAPHIC files anywhere on that screen. The
resulting screen can then be saved as a 62 sector picture file, which can be
accessed by any standard graphics utility such as Graphics Master, Koala
Painter, etc..
COMPILING PSPIC.XMO
Since PSPIC.XMO is ACTION! source code, you must have the ACTION! cartridge
to use it. Before compiling, set the case sensitive mode from the options
menu(see ACTION! manual). After compilation is completed, type 'R'(run) and you
will see the main menu.
USING PSPIC.XMO
Files can be loaded from Print Shop data disks or from Print Shop GRAPHICS
LIBRARY disks. Insert a disk which contains Print Shop files into drive 1 and
press 'L'(load). You will see the first filename in the directory. Use the
space bar to step through the files. As the filenames are printed on the
screen, the file type(screen magic/graphic) will be indicated. When you see the
file you want, press <RETURN>.
LOADING SCREEN MAGIC FILES
When you load a screen magic file, the screen will be cleared and the
picture will be loaded into memory. Press any key to go back to the main menu.
LOADING PRINT SHOP GRAPHIC FILES
When you load a Print Shop graphic file, the following things will happen.
1. You will be asked for the X and Y coordinates which will be used to place
the graphic on the screen. Typing <RETURN> in response to either prompt will
set that coordinate to zero.
2. If you have already loaded one or more files into memory, you will see the
following prompt.
"Clear or Existing screen?"
Typing 'C' will erase the screen in memory while typing 'E' will not.
3. If you respond with 'E', you will see another prompt.
"Overlay(Y/N)?"
Responding with 'N' will erase the area under the graphic when the graphic is
loaded. Typing 'Y' will not.
4. The graphic will be placed on the screen at the specified coordinates.
Press any key to return to the main menu.
SAVING FILES
To save a screen, type 'S' from the main menu. Make sure you have a disk
that has been formatted with Atari DOS in drive 1. The name of the last file
you have loaded will be printed on the screen. You can enter a new filename or
type <RETURN> to use the name of the last file loaded.
CAUTION! Print Shop file names may contain characters which are not allowed in
Atari filenames. Make sure to delete any such characters.
I hope you enjoy using this program. If you have any questions or comments,
please leave me a message.
mike
74005,475
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